![]() The interface is great once you're inside the game and it's pretty. I have had few, if any, clumsy finger mistakes and even when I did, there is an undo button when you stray too far from an acceptable path (in other words, you disrupt one path with another). ![]() The game is very responsive to the player's touch. Let me start with a major positive-Flow Free: Bridges (and Flow Free) are beautifully done. I obsessed over the Cut the Rope puzzles until I finished all of those (and the "Experiments" pack). I was pretty happy with the prospect of a new puzzle game. This variant by the game company included a single "bridge" in the puzzle. Instead, I started with Flow Free: Bridges. And normally, iPhone games are only one dollar, so I can afford to make a mistake every now and then. I understand the "try before you buy" model, but I trust reviews enough to know what I'm going to like. I don't like looking at ads and I can be skeptical about DLC. I have a rule about free games, which is that I mainly don't play them. ![]() Each puzzle has a single solution (I presume some of the larger grids have a couple of options, but not many), and the game is elegantly displayed with bright colors on a black background. The game has a simple concept - connect like-colored nodes and fill the entire grid without intersecting. It didn't take long to discover what she was talking about.įlow Free is a free (ad-supported / DLC-supported) puzzle application for touchscreen phones (it looks like the game is available on all of the major platforms). They connect brightly colored lines or something. A coworker that commutes from Brooklyn was telling me about this hot new game, "Everyone is playing it.
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